Start with the foundry’s actual game credits
Fontworks’ original NieR:Automata usage record names Rodin and New Cezanne, among other fonts, for in-game text. It lists specific PlayStation, Steam, Xbox and Windows editions. The source does not identify one universal Latin logo font or map every language and screen to a particular face. Preserve that scope when describing a screenshot, rather than treating the family list as a complete asset inventory.
Identify the language and text role before comparing fonts
Record the game edition, interface language and the exact screen you are studying. Separate the title mark, menu labels, dialogue and numerical information. Compare the same type of text across references rather than matching a logo against dialogue. For an original interface study, prepare one menu heading, two options, a longer description and a date or numeric value; each role may expose a different spacing or character-coverage requirement.
Use original specimens without extracting game assets
The foundry’s New Cezanne account describes a modernized Cezanne design with revised kana and Latin/numeral forms and a larger character face for headings and setting. Compare the actual original specimen for the language you need. Read the Rodin family guide for separate family background. A documented usage credit does not grant access to game files or permission to redistribute a font in a mod. The Unicode text-style generator provides pasteable substitutions, not the game’s typography or fonts.
Your questions, answered.
What fonts does the cited game record name?
Fontworks names Rodin and New Cezanne among the fonts used for in-game text, for the editions listed in its record.
Does that identify the logo and every translated interface?
No. The record names in-game resources without giving a universal logo match or a complete language-by-language assignment.
Sources & background
Sources supporting this page’s explanations. Practical examples are our editorial suggestions.