Aabestfontgenerator.
THE TYPE NOTEBOOK

God of War Font: Ragnarök Headers, Body Text and Scaling

Find the Ragnarök UI designer’s documented Berserker and Gill Sans WGL roles, with practical guidance for scalable game-menu typography.

For an in-game font question, separate Ragnarök’s headings from its body text and logo artwork. A firsthand UI account identifies the interface families and explains why changing text size required changes to the surrounding layout.

Sources reviewed .

COMPARE REAL FONTS

Try the collection.

Read the selection notes ↓

Enter the same words in each specimen to compare. These are editorial starting points; explore each family for its background and license.

LIVE TYPEFACE SPECIMEN

See your words in Cinzel.

Real font preview
Loading Cinzel…
Get font from the official source ↗

This preview uses a real font. Copying ordinary text into another app will not carry this font with it. The PNG keeps the visual appearance.

Explore Cinzel: history, styles and license ↗

LIVE TYPEFACE SPECIMEN

See your words in Source Sans 3.

Real font preview
Loading Source Sans 3…
Get font from the official source ↗

This preview uses a real font. Copying ordinary text into another app will not carry this font with it. The PNG keeps the visual appearance.

Explore Source Sans 3: history, styles and license ↗

01

The documented Ragnarök interface families

In his original 80 Level interview, Santa Monica technical designer Zach Bohn identifies Berserker as the header font and Gill Sans WGL as the body font. He describes a central stylesheet and font scaling up to XX-Large. The team used different scaling increments for already-large and smaller text to keep the interface balanced. These claims concern Ragnarök’s UI, not a universal identification for every God of War logo or earlier game.

02

Plan the expanded text state before decorating a panel

For your own game-menu mockup, create a heading, item name, description and changing numeric value. Set the longest realistic description, then enlarge the text and allow the panel to grow or reflow. Inspect whether buttons move out of view, numbers collide with labels or the description hides an icon. Fix those layout relationships before adding carved borders or decorative textures. Enlarging only the font inside a fixed-height box is a different result from a panel that responds to the text.

03

Keep display character separate from reading text

Use a distinctive header for the short title and a quieter body family for instructions and statistics. Cinzel and Source Sans 3 are independent comparisons, not Berserker or Gill Sans WGL specimens. The homepage’s Unicode font styles change copyable characters; they cannot adjust a game’s text-size setting or supply its original fonts. For the actual Ragnarök construction decisions, use Bohn’s participant account rather than treating a logo resemblance as evidence about menu text.

GOOD QUESTIONS

Your questions, answered.

What fonts does the Ragnarök UI designer name?

Zach Bohn names Berserker for headers and Gill Sans WGL for body text in his firsthand technical interview.

Why does font scaling require more than a larger font size?

A larger label or paragraph needs room. A responsive interface must accommodate its changed dimensions, line wrapping and relationships to neighbouring elements.

Sources & background

Sources supporting this page’s explanations. Practical examples are our editorial suggestions.